David Parlett's Katarenga games
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A connection game for two
Example game

Start. Alternate black and white pawns around the edge of the board as shown in the diagram (above, left). The game is one of movement only, with no capturing.

Object. To get all your pawns together in a connected group, with each orthogonally adjacent to at least one of its fellows. The diagram (above, right) shows the end of a game won by black. White would need two moves, via A and B, to connect properly.

Rules of movement


A pawn moves from red like a rook, from yellow like a bishop, from green like a knight, from blue like a king. From red and yellow it can move any distance up to but not beyond the next square of the same colour in line of travel. (Return).


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