Original Card Games by David Parlett
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Players 2   Cards 52   Type Positional
Adapted from an unpublished game called Card Maze by Eric Solomon.
Start
From a 52-card pack remove the Queen of clubs, the Queen of diamonds and one of the Sevens. Deal the remaining 49 cards face up in seven rows of seven. Turn the three Sevens face down and call them Jokers. (Or, if you prefer, use real Jokers face up instead of Sevens face down.) Then exchange the spade Queen for the bottom left corner card, and the heart Queen for the top right corner card, so that the two Queens occupy diagonally opposite corners.
One player is Black, and places a black chess king on the heart Queen. The other player is Red and correspondingly places a nominally red (or actually white) chess king on the spade Queen. Each chess king is a Romeo and each card Queen a Juliet.
Object
To be the first to move your Romeo to your corresponding Juliet at the diagonally opposite corner.
Play
Red moves first and each plays in turn. At each turn you either move your Romeo or swap two cards in the layout, in accordance with the rules below.
Moving your Romeo
The rules of movement are: Diagram
Example Given this layout (in which greenbacks are Jokers),
Black Romeo can reach black Juliet in nine moves as follows:

heart queen diamond six heart five diamond two diamond ten
club six heart jack club jack diamond king spade queen

However, unless any cards are swapped, Red Romeo will
have reached his matching Juliet in just five:

spade queen diamond king heart three spade ace diamond six heart queen
  • On your opening move you move Romeo like a chess king to any one of the three adjacent cards. Thereafter:
  • From a red numeral you move vertically, up or down as preferred, the number of cards indicated by the numeral you are on (counting ace as one and others at face value);
  • From a black numeral you move horizontally, left or right as preferred, the number of cards indicated by the card you are on.
If your move takes you beyond the edge of the board you pass immediately to the first card at the opposite end of the same row or column and continue in the same directionnote 1. You may not land on or jump over your opponent's Romeonote2, nor may you land again on the Queen you started from.
  • From a King, you move like a chess king, one step to any one of up to eight immediately surrounding cards, except that you may not make a move that would take you over an edge.
  • From a Jack, you move like a chess knight to any one of up to eight cards, except that you may not make a move that would take you over an edge.
  • From a Joker you move to any card from which you could legally have reached it. (Including the one you last moved from.)
Swapping two cards
On your turn to play, you may swap one of the Jokers for any other card in the same row or column. Neither of these cards may be occupied, neither may be one of the cards involved in the most recently performed swap, and neither may be a Queen.
Winning
To win, you must reach your Juliet on an exact number of moves. That is, if moving from a numeral card you must take the full value of your move. You may, of course, reach her from a King or a Jack if possible.
Notes
Note 1. Counting "over the edge" is easy if you remember that moving seven cards in a given direction would bring you right back to the one you started from (which is why Sevens are omitted). Therefore, moving 8, 9 or 10 is the same as moving (respectively) 1, 2 or 3 in the same direction. Similarly, moving 4, 5 or 6 in one direction is the same as moving (respectively) 3, 2 or 1 in the opposite direction. So, in the illustration above, moving from heart9 in a downwards direction brings you to heartA, since 9 is the same as 2, while moving upwards from it brings you to club five5  - that is, 2 up from the bottom edge. [Return]
Note 2. But you can, of course, get to a card on the other side of the other Romeo by moving away from it in the opposite direction and continuing from "over the edge". [Return]
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