Original Card Games by David Parlett
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Players 2   Cards 32   Type Avoid matching cards
You each play cards Greta Garbo
to a layout in such a way as to avoid matching suit or rank with cards already placed in the same row or column. I used this mechanism as the basis for a proprietary card game published in Germany as Alles für die Katz (Amigo games) and in English as Zoo Party (Rio Grande) and 7-Safari (Gamewrights).
Deal four cards each from a 32-card pack consisting of AKQJ10987 in each suit, and stack the rest face down. Each suit and rank has a point-value as follows:
spade  heart  club  diamond  10 
10 11 12 

To place cards in a 4 x 4 grid in such a way as to avoid duplicating the suit of an adjacent card and the rank of a card in the same row or column. Any such match of suit or rank gives away points to one's opponent. It may be found helpful to use a scoring device such as a cribbage board.
Each in turn, starting with the non-dealer, plays a card face up to the table. Each subsequent card must go side by side with a card already placed. The first sixteen cards played must eventually form a square of four rows and four columns. Leave enough space between the vertical edges of adjacent cards to allow a card to be turned sideways without overlapping.
  • If you play a card that matches the suit of any adjacent card, whether diagonally or orthogonally, your opponent can claim the value of the matching suit.
  • If you play a card that matches the rank of any card in the same row, column or diagonal, your opponent can claim the value of the matching rank.
  • If you make more than one such match, your opponent can score them all.
For example, Diagram 1 playing heart10 immediately below spade7 in the diagram (left)gives nothing away, but playing it below club8 loses 2 for each adjacent heart (Jack, Ace), and 10 for each black Ten in line with it, total 24. When claiming a score for yourself, you must do so before playing the next card. Any score you fail to claim now cannot be reclaimed later.
Draw four
When you have both played four cards, deal each player eight more from stock and continue as before till the square contains sixteen cards face up. This completes the first level.
Second level
When the first level is complete, Diagram 1 deal the remaining cards out so each player has eight in hand. The leader to the second half of the game is the player with the higher score at the end of the first half, or, if equal, whoever played last to Level One. From now on, at each turn you play your next card on top of a face-up card in Level One, which is then turned face down and rotated 90 degrees to show that it cannot be played on again. (For example, in the diagram (right), Level Two has been started with spade5 and diamond6.)
Scores are made as before, but now with an additional penalty. If you play a card on top of a card it matches by rank or suit, your opponent scores 10 times that particular value, in addition to any other scores that may be made for matching cards adjacent to or in line with it. You will note that the last card of all is forced, as there is only one original card left to play it on.
The player with the higher score wins. Each game is complete in itself.