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Another form of verbal Battleships, together with Quizl. No, it's not startlingly original, but I like the scoring system.
- Preparation
- You each take a separate sheet of paper and draw a grid of 5 x 5 = 25
squares. Number the columns from 0 to 4 across the top and the rows from 5 to 9
down the left-hand side. Now you can identify every square by quoting its grid
reference. For example, the centre square is "72". This is your main grid. You
also need a similarly numbered separate grid to record the results from your
opponent's main grid.
0
1
2
3
4
5
-
T
O
H
-
6
O
S
H
W
E
7
L
S
E
S
H
8
-
I
-
I
T
9
-
S
E
T
A
- Object
- You will not be surprised to learn that the winner is the first player to correctly identify their opponent's hidden phrase.
- Play
- You each in turn call out a grid reference and your opponent tells you
what letter, if any, occupies that square. For example, "72" calls for the
letter in the central square, and in the specimen above returns the letter
E. If the square you call is empty, you
score a point. (This encourages you both to think of hidden phrases that
fill as many squares as possible.)
- Variants
- You can, of course, play the game on a larger grid so as to accommodate longer titles, messages, proverbs or quotations. You may also agree to allow successive letters of the message to occupy diagonally neighbouring squares.