Original Card Games by David Parlett
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Players 2-6   Cards 52 (Jokers optional)   Type Shedding and card-winning
If you're acquainted with my other cards games you may recognise this as a relative of Bravado, aka Chicken Out!. The main difference is that whereas Bravado is an adding-up game, this one is based on making card combinations.
Cards and deal
Take a 52-card pack ranking KQJT98765432A in each suit and deal them all out as far as they will go. Hold your cards in a pile face down so you can’t see what’s coming next.
Object
To be the first to play our all your cards and (hopefully) to have won most cards.
Play
Dealer’s left-hand neighbour starts by playing their top card face up to the table to start a row of overlapping cards. Each player in turn thereafter either plays their top card to further extend the row, or passes. If you pass, you cannot play again to the same row, and the turn to play or pass passes to the left. If all pass, whoever passed first takes all the cards of the row, adds them to the bottom of their hand, and starts a new row.
Winning cards
If the card you play forms one of the following combinations, taken in conjunction with the immediately preceding card or cards, you win all the cards in the row and start a new one. The winning combinations depend on the number of cards in the row, including the one you have just played, as follows:
  • 2  pair (both of the same rank)
  • 3  flush or run (three in suit or sequence)
  • 4  prime (one of each suit)
  • 5  colour (five red or five black cards)
  • 6  number (six different numerals, no face cards)
  • 7  none of the above (you win all seven cards of the row)
Pairs
Pairs have additional properties. If the card you play pairs with
  • the first card of the row: you win all the cards of the row.
  • the last card of the row: you win just the pair, and pass the remainder to any player of your choice - perhaps the one you think has the fewest cards left in hand. (Nasty!) That player adds them to the bottom of their hand and starts a new row.
  • any intermediate card: you add the whole row to your hand and end your turn.
End and score
The game ends when one player plays their last card, whereupon they add any cards remaining in the row to their winnings. Everybody then scores the number of cards they have won minus the number they have left in hand.
Jokers (optional)
When three, five or six play, add as many Jokers as necessary (maximum three) so that everyone is dealt the same number of cards. When you play a Joker, you add all the cards of the row to the bottom of your hand except for the Joker, which goes to the bottom of your left-hand neighbour’s hand.
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