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- Cards and deal
- Deal 13 cards each from a 52-card pack ranking AKQJT98765432 in each suit.
- Object
- To win as many tricks as possible but as few penalty cards as possible.
- Suit abilities
- The four suits have different properties as determined by the players beforehand. They are:
- Trump suit - Beats all cards of other suits
- Penalty suit - Reduces your score for tricks
- Reverse suit - Cards in this suit rank upside down, from Two (high) to Ace (low)
- Plain suit - No special properties

- Fourth player's privilege
- The fourth player has no choice of suits so must declare the unallocated suit
as 'plain'. To compensate for this, you may as fourth player claim
**one**of the following three privileges to take effect at end of play:- Immunity - You will score a flat 5 points per trick, regardless of any penalty cards they contain
- Warranty - You will score a flat 25 points regardless of how many tricks or penalty cards you win.
- Poverty - Instead of scoring for the number of tricks you win, you will score for the number you win less than five - in other words, 1 trick counts as 4, 2 as 3, and so on

- Play
- Follow normal rules of trick-play. (Dealer's left-hand neighbour leads to the first trick; you must follow suit if you can but may otherwise play any card; the trick is taken by the highest card of the suit led or by the highest trump if any are played.)
- Score
- You each score 10 points per trick
**divided by**the number of penalty cards you took, rounding down to the nearest whole number. If you took no penalty cards**don't**try dividing by zero but instead add a bonus of 10 points (unless you were the fourth player and claimed a privilege, in which case this 10-point bonus does not apply). - Game
- A game is four deals or 250 points, as agreed beforehand.