- You draw a 5x5=25 square grid. Number the column heads in the top row from 0 to 4 and leftmost cell of each row from 5 to 9. Then write a word of five letters horizontally in any row or vertically in any column. Finally, write 20 of the unused letters of the alphabet in the empty cells, omitting whichever you like (typically, but not necessarily, Q). Try to arrange them in such a way as to suggest possible words they might belong to, but do not make another genuine five-letter word. It will be helpful to draw as many other empty grids as there are opponents, so that you an keep track of the results.
- Your aim is to discover everyone else's hidden word.
- You each in turn call out a two-digit number, the first being a row number (5, 6, 7, 8 or 9) and the second a column number (0, 1, 2, 3, 4). Suppose you say “5-1”. Then everybody else (not yourself) announces which letter occupies that grid reference, even if it has been called and answered already (as often happens when more than two are playing). The turn to call then passes to the next player.
- Guessing a word
- Anyone, at any time, may point to a player (the ‘Guest’) and say “Your word is… (whatever)”.If correct,
the guesser scores 1 point for each unrevealed letter remaining in the guest’s tray.
If you guess wrong, the guest scores 10 points and you must miss your next turn.
- As you can see, the word BLIND is concealed in the illustrated example.
- Special rules
- If your word is accidentally revealed (because four of its letters have already been declared
and the fifth is called) you get a score equivalent to 1 point for each of the 25 letters in your
grid that have not been called.