David Parlett's Katarenga games


A connection game for two
Example game

Start. Arrange your pawns around the edge of the board as shown. This is a game of movement only, with no capturing.

Object. To get all your pawns together in a connected group, with each orthogonally adjacent to at least one of its fellows. The diagram (above, right) shows the end of a game won by black. White would need two moves, via A and B, to connect properly.

Rules of movement


A pawn moves from red like a rook, from yellow like a bishop, from green like a knight, from blue like a king. From red and yellow it can move any distance up to but not beyond the next square of the same colour in line of travel. (Return).